![Bounding box is far away when using animation or IK? Can I fix without UpdateOffscreen? - Unity Forum Bounding box is far away when using animation or IK? Can I fix without UpdateOffscreen? - Unity Forum](https://forum.unity.com/proxy.php?image=https%3A%2F%2Fi.imgur.com%2FufMYPTa.png&hash=4e40a6e7ba55b90cd01d408e8718dd34)
Bounding box is far away when using animation or IK? Can I fix without UpdateOffscreen? - Unity Forum
![Animated Skinned Mesh Renderer bounds stay static due to not having root bones assigned · Issue #301 · atteneder/glTFast · GitHub Animated Skinned Mesh Renderer bounds stay static due to not having root bones assigned · Issue #301 · atteneder/glTFast · GitHub](https://user-images.githubusercontent.com/10745594/149338494-690ff154-f0e6-4aa1-aa5a-1c46e30822ed.png)
Animated Skinned Mesh Renderer bounds stay static due to not having root bones assigned · Issue #301 · atteneder/glTFast · GitHub
![Trouble utilizing MeshRenderer bounds in a way that is independent of object rotation / orientation. - Questions & Answers - Unity Discussions Trouble utilizing MeshRenderer bounds in a way that is independent of object rotation / orientation. - Questions & Answers - Unity Discussions](https://europe1.discourse-cdn.com/unity/optimized/3X/d/3/d3553a75f79e9fb58609b720b097fe67b34d5d86_2_690x258.png)
Trouble utilizing MeshRenderer bounds in a way that is independent of object rotation / orientation. - Questions & Answers - Unity Discussions
![Why does adding cloth component to skinned meshrenderer move the bounds away from the mesh? - Questions & Answers - Unity Discussions Why does adding cloth component to skinned meshrenderer move the bounds away from the mesh? - Questions & Answers - Unity Discussions](https://europe1.discourse-cdn.com/unity/optimized/3X/6/3/63e9fecd00c76473066e51ebc0c3f3c54398f323_2_653x499.png)