![Big rendering refactor: fully modern OpenGL support (3.3 core profile), mobile OpenGLES more functional (3D textures, occlusion query, more OpenGLES 3 features), ancient OpenGL better (reliable fallback to even 1.1 rendering in Big rendering refactor: fully modern OpenGL support (3.3 core profile), mobile OpenGLES more functional (3D textures, occlusion query, more OpenGLES 3 features), ancient OpenGL better (reliable fallback to even 1.1 rendering in](https://castle-engine.io/wp/wp-content/uploads/2023/04/run_params.png)
Big rendering refactor: fully modern OpenGL support (3.3 core profile), mobile OpenGLES more functional (3D textures, occlusion query, more OpenGLES 3 features), ancient OpenGL better (reliable fallback to even 1.1 rendering in
![Graphics card and driver with support for OpenGl 3.3" but I have card and driver with 4.5? : r/blenderhelp Graphics card and driver with support for OpenGl 3.3" but I have card and driver with 4.5? : r/blenderhelp](https://preview.redd.it/bnanqz566sx51.jpg?width=1018&format=pjpg&auto=webp&s=42ab681d53ee561117d23b660b4d363fb411cb31)
Graphics card and driver with support for OpenGl 3.3" but I have card and driver with 4.5? : r/blenderhelp
![Big rendering refactor: fully modern OpenGL support (3.3 core profile), mobile OpenGLES more functional (3D textures, occlusion query, more OpenGLES 3 features), ancient OpenGL better (reliable fallback to even 1.1 rendering in Big rendering refactor: fully modern OpenGL support (3.3 core profile), mobile OpenGLES more functional (3D textures, occlusion query, more OpenGLES 3 features), ancient OpenGL better (reliable fallback to even 1.1 rendering in](https://castle-engine.io/wp/wp-content/uploads/2023/04/fps_game.png)
Big rendering refactor: fully modern OpenGL support (3.3 core profile), mobile OpenGLES more functional (3D textures, occlusion query, more OpenGLES 3 features), ancient OpenGL better (reliable fallback to even 1.1 rendering in
![go - How do I make this simple OpenGL code (works in a "lenient" 3.3 and 4.2 profile) work in a strict 3.2 and 4.2 core profile? - Stack Overflow go - How do I make this simple OpenGL code (works in a "lenient" 3.3 and 4.2 profile) work in a strict 3.2 and 4.2 core profile? - Stack Overflow](https://i.stack.imgur.com/UNkPU.png)
go - How do I make this simple OpenGL code (works in a "lenient" 3.3 and 4.2 profile) work in a strict 3.2 and 4.2 core profile? - Stack Overflow
CGAL Qt5/OpenGL demos uses OpenGL 3.3 Compatibility Profile but Mesa does not implement the Compatibility Profile · Issue #254 · CGAL/cgal · GitHub
![Your GPU may not support OpenGL 3.3" with a supposedly supported GPU. I'm using a PC with an Intel Core i3-2120 and it has its integrated Intel HD Graphics 2000 which, according Your GPU may not support OpenGL 3.3" with a supposedly supported GPU. I'm using a PC with an Intel Core i3-2120 and it has its integrated Intel HD Graphics 2000 which, according](https://i.redd.it/tawdg165f8m81.jpg)
Your GPU may not support OpenGL 3.3" with a supposedly supported GPU. I'm using a PC with an Intel Core i3-2120 and it has its integrated Intel HD Graphics 2000 which, according
![Big rendering refactor: fully modern OpenGL support (3.3 core profile), mobile OpenGLES more functional (3D textures, occlusion query, more OpenGLES 3 features), ancient OpenGL better (reliable fallback to even 1.1 rendering in Big rendering refactor: fully modern OpenGL support (3.3 core profile), mobile OpenGLES more functional (3D textures, occlusion query, more OpenGLES 3 features), ancient OpenGL better (reliable fallback to even 1.1 rendering in](https://castle-engine.io/wp/wp-content/uploads/2023/04/new_caps.png)